asyncio future
Low-Level API Index
Obtaining the Event Loop
1. asyncio.get_running_loop
Purpose: Get the currently running event loop.
Usage: This is the preferred way to get the running event loop. Call this function directly from your code.
Example:
2. asyncio.get_event_loop
Purpose: Get the current event loop (running or current via the current policy).
Usage: Use this function to get the event loop if you are not sure if there is one running.
Example:
3. asyncio.set_event_loop
Purpose: Set the event loop as the current event loop via the current policy.
Usage: Use this function to set a specific event loop as the current event loop.
Example:
4. asyncio.new_event_loop
Purpose: Create a new event loop.
Usage: Use this function to create a new event loop that is not associated with any running process.
Example:
Real-World Applications
Asynchronous networking (e.g., web servers, chat clients)
Concurrent data processing
Event-based GUI frameworks
Event Loop Methods
An event loop is a mechanism that allows you to run multiple tasks concurrently using a single thread. It does this by "polling" for tasks that need to be executed, and then running them one at a time until they complete.
In Python, the asyncio
module provides an event loop that you can use to run asynchronous tasks.
Using asyncio.get_running_loop()
The asyncio.get_running_loop()
function returns the current running event loop. If no event loop is running, it will create a new one.
Here is an example of how to use asyncio.get_running_loop()
:
Output:
In this example, the asyncio.run()
function starts the event loop and runs the main()
coroutine. The main()
coroutine prints a message to the console.
Applications
Event loops are used in a variety of applications, including:
Web servers
Network servers
GUI applications
Data processing pipelines
Machine learning training
Loop Lifecycle
An event loop is the core of an asyncio application. It manages tasks, schedules their execution, and handles I/O (input/output) operations. Here's a breakdown of the key lifecycle methods for an event loop:
1. run_until_complete:
This method runs a "Future" or "Task" (an object representing an asynchronous operation) until it completes.
You can use this when you want to wait for a specific asynchronous task to finish.
For example:
2. run_forever:
This method starts the event loop and keeps it running indefinitely.
It's used when you want the event loop to handle multiple asynchronous tasks continuously.
For example:
3. stop:
This method stops the event loop.
Use this when you want to stop the loop and exit the program.
For example:
4. close:
This method closes the event loop and releases any resources it's using.
Use this when you want to terminate the event loop and deallocate resources.
For example:
5. is_running:
This method checks if the event loop is currently running.
Use this to determine if the loop is active.
For example:
6. is_closed:
This method checks if the event loop has been closed.
Use this to determine if the loop has been terminated.
For example:
Potential Applications:
Event loops are essential for developing asynchronous applications using asyncio, which can be beneficial in scenarios where:
You need to handle multiple tasks concurrently without blocking.
You want to perform I/O operations efficiently.
You want to implement real-time or near-real-time applications.
Debugging
What is debugging?
Debugging is the process of finding and fixing errors in code. It involves running the code and checking for errors or unexpected behavior, and then modifying the code to address those issues.
How to debug asyncio code:
There are two main ways to debug asyncio code:
Enable debug mode: When debug mode is enabled, asyncio will print more detailed information about its operations, making it easier to track down and fix errors. To enable debug mode, call the
loop.set_debug()
method on the event loop.Use a debugger: A debugger is a tool that allows you to step through your code line by line, inspecting the state of the code and variables at each step. There are many different debuggers available, such as the built-in Python debugger (pdb) and the more advanced Visual Studio Code debugger.
Real-world example:
The following code snippet shows how to enable debug mode and use the built-in Python debugger to track down an error in an asyncio script:
When this code is run, the asyncio event loop will print detailed information about its operations. If an error occurs, the built-in Python debugger will automatically open and allow you to step through the code and inspect the state of the variables.
Potential applications:
Debugging is essential for developing and maintaining asyncio applications. It allows you to quickly track down and fix errors, ensuring that your applications run smoothly and reliably. Debugging is also useful for understanding the behavior of asyncio code and for learning how to use asyncio effectively.
Scheduling Callbacks
Sometimes, you may want to run a function or code block at a specific time or in response to an event. In asyncio, this is done using callbacks.
1. Call Soon
Function:
loop.call_soon(callback)
Description: Schedules the callback to be run as soon as possible on the event loop.
Example:
2. Call Soon Threadsafe
Function:
loop.call_soon_threadsafe(callback)
Description: Similar to
call_soon
, but can be called from any thread, even if the event loop is not running.Example:
3. Call Later
Function:
loop.call_later(delay, callback)
Description: Schedules the callback to be run after the specified delay in seconds.
Example:
4. Call At
Function:
loop.call_at(when, callback)
Description: Schedules the callback to be run at a specific time (Unix timestamp).
Example:
Real-World Applications:
Scheduled tasks: Running background tasks at a specific time or interval.
Event handling: Responding to events, such as mouse clicks or network requests.
Time-sensitive operations: Performing actions at precise times.
Coordination: Scheduling multiple tasks to run in a specific order or at the same time.
Thread/Process Pool
What is a thread/process pool?
A thread or process is a way for your computer to run multiple tasks at the same time. A pool is a group of threads or processes that are ready to perform tasks.
Why would I use a thread/process pool?
There are a few reasons why you might want to use a thread or process pool:
Speed: Using multiple threads or processes can speed up your program by performing tasks in parallel.
Responsiveness: If your program is doing a lot of CPU-bound work (e.g., number crunching), using a thread or process pool can prevent your program from freezing up.
Concurrency: Threads and processes allow your program to perform multiple tasks at the same time, even if your computer only has one CPU.
How to use a thread/process pool
The asyncio
library provides two functions for using thread or process pools: run_in_executor()
and set_default_executor()
.
run_in_executor()
runs a function in a thread or process pool. The function can be any function that doesn't require access to the event loop. For example:
set_default_executor()
sets the default executor for run_in_executor()
. This can be useful if you want to use a thread or process pool for all of your CPU-bound functions. For example:
Real-world applications
Thread and process pools are used in a variety of applications, including:
Web servers: Thread and process pools are used to handle multiple HTTP requests at the same time.
Data processing: Thread and process pools are used to speed up data processing tasks, such as image processing and machine learning.
Scientific computing: Thread and process pools are used to parallelize scientific computing tasks, such as simulations and modeling.
Tasks and Futures
Imagine you want to ask your friend to do something, like bring you a glass of water. You can give your friend the instruction (the task) and wait for them to complete it (the future).
Future
A Future is like a placeholder for a result that will be available in the future. It's like a "promise" that you'll eventually get the water.
Task
A Task is like a scheduled event. You can tell your friend to bring you water at a specific time (schedule a task). The task will keep running until it's complete.
Creating a Future
To create a Future, you can use the create_future()
method of an asyncio loop:
Creating a Task
To create a Task, you can use the create_task()
method of an asyncio loop:
Real-World Applications
Asynchronous Operations: Tasks and Futures allow you to perform long-running operations (like fetching data from a server) without blocking the entire program.
Concurrency: You can schedule multiple tasks to run at the same time, allowing your program to handle multiple events simultaneously.
Error Handling: Futures provide a way to handle errors that may occur during asynchronous operations.
Example
Here's an example of using Tasks and Futures to fetch data from multiple URLs concurrently:
1. asyncio.getaddrinfo:
asyncio.getaddrinfo is an asynchronous version of the socket.getaddrinfo function. It allows you to resolve a hostname to a list of IP addresses and port numbers. This is useful for connecting to a remote server over a network.
Simplified explanation:
asyncio.getaddrinfo is like a phone book for computers. It takes a hostname, which is like a name for a computer, and returns a list of IP addresses and port numbers, which are like phone numbers for computers. This allows you to connect to the correct computer and port when sending data over a network.
Code snippet:
Real-world applications:
asyncio.getaddrinfo is used in a variety of applications, including:
Web browsing
Email
File sharing
Remote desktop
2. asyncio.getnameinfo
asyncio.getnameinfo is an asynchronous version of the socket.getnameinfo function. It allows you to get the hostname and port number associated with a given IP address. This is useful for displaying the origin of incoming data or for debugging network issues.
Simplified explanation:
asyncio.getnameinfo is like the reverse of asyncio.getaddrinfo. It takes an IP address and port number and returns the hostname associated with them. This allows you to identify the computer that sent data to you or to troubleshoot network problems by looking up the hostname of an IP address.
Code snippet:
Real-world applications:
asyncio.getnameinfo is used in a variety of applications, including:
Network monitoring
Debugging
Security
Networking and IPC
Networking and IPC (Inter-Process Communication) in Python's asyncio
module allow you to create and manage network connections between your program and other computers or devices.
1. Creating TCP Connections and Servers
create_connection(): Opens a TCP (Transmission Control Protocol) connection to a remote host. TCP is the most common protocol for establishing reliable connections over a network.
create_server(): Creates a TCP server that can listen for incoming connections and handle them concurrently.
2. Creating Unix Socket Connections and Servers
Unix sockets provide a way to communicate between processes on the same computer.
create_unix_connection(): Opens a Unix socket connection to a remote socket.
create_unix_server(): Creates a Unix socket server that can listen for incoming connections.
3. Wrapping Sockets
connect_accepted_socket(): Converts a raw socket into a pair of asyncio transport and protocol objects.
4. Opening a Datagram (UDP) Connection
create_datagram_endpoint(): Opens a UDP (User Datagram Protocol) connection. UDP is a connectionless protocol for sending unreliable packets of data.
5. Sending Files
sendfile(): Sends a file over a transport.
6. TLS Encryption
start_tls(): Upgrades an existing connection to TLS (Transport Layer Security) for secure data transmission.
7. Pipes
Pipes provide a way to communicate between processes on the same computer using a file-like interface.
connect_read_pipe(): Wraps the read end of a pipe.
connect_write_pipe(): Wraps the write end of a pipe.
Real-World Applications:
TCP Connections: Establishing connections with web servers, databases, or other remote devices.
Unix Sockets: Inter-process communication within the same machine, especially in containerized environments.
UDP Connections: Sending and receiving UDP packets for gaming, multimedia streaming, or device control.
TLS Encryption: Securing data transmitted over the network, protecting user credentials, and preventing eavesdropping.
Pipes: Facilitating communication between multiple processes running on the same machine, such as data processing or script chaining.
Sockets
What are sockets?
Sockets are like doorways between your computer and the outside world. They let your computer talk to other computers or devices over the internet.
What are socket methods in asyncio-future?
Asyncio-future provides methods to help you manage sockets. These methods allow you to:
Receive data from a socket.
Send data to a socket.
Connect to a socket.
Accept connections from other computers.
Watch for when a socket is ready to read or write.
Real-world examples:
Web servers: Web servers use sockets to listen for incoming connections from web browsers. When a connection is made, the server sends the requested web page to the browser.
Chat applications: Chat applications use sockets to send and receive messages between users.
Online games: Online games use sockets to exchange information between players, such as their positions and actions.
Code examples:
Potential applications:
Building web servers
Creating chat applications
Developing online games
Managing any kind of network communication
Unix Signals
Signals are a way for the operating system to notify programs about events, such as a user pressing Ctrl+C or a file being modified. Asynchronous IO frameworks like asyncio provide ways to handle signals in your programs.
Adding a Signal Handler
To add a handler for a signal, use loop.add_signal_handler(signal_number, callback)
. signal_number
is the number of the signal you want to handle, and callback
is a function that will be called when the signal is received.
When you press Ctrl+C, the my_handler()
function will be called and print the signal number.
Removing a Signal Handler
To remove a signal handler, use loop.remove_signal_handler(signal_number)
.
Real-World Applications
Signal handlers are useful for handling events that require immediate action, such as:
Gracefully exiting the program when the user presses Ctrl+C
Stopping a long-running task when a file is modified
Responding to system events, such as power failures or network outages
Subprocesses
A subprocess is a new program that runs within the current program. You can create subprocesses to perform tasks concurrently or to delegate tasks to external programs.
Creating a subprocess
To create a subprocess in asyncio, you can use the following methods:
loop.subprocess_exec()
This method allows you to specify the exact command and arguments to run as a subprocess.
For example:
In this example, we create a subprocess to run the
ls -l
command. We then wait for the subprocess to complete and print its output and error streams.
loop.subprocess_shell()
This method allows you to specify a shell command to run as a subprocess.
For example:
In this example, we create a subprocess to run the
ls -l
command using the shell. We then wait for the subprocess to complete and print its output and error streams.
Potential applications
Subprocesses can be used for a variety of tasks, such as:
Running long-running tasks concurrently without blocking the main program.
Delegating tasks to external programs that are not available in the current program.
Interfacing with other programs or services using their command-line interfaces.
Error Handling
1. loop.call_exception_handler(context)
This method is called when an exception occurs inside the event loop. It allows you to handle the exception and decide what to do with it.
2. loop.set_exception_handler(handler)
This method sets a new exception handler for the event loop. The exception handler is a function that takes a single argument, which is the exception that occurred.
3. loop.get_exception_handler()
This method returns the current exception handler for the event loop.
4. loop.default_exception_handler(context)
This is the default exception handler for the event loop. It simply prints the exception and its traceback to the console.
Real World Code Implementation
Here is an example of how you can use the error handling methods in the asyncio-future module:
In this example, the loop.call_exception_handler()
method is called if an exception occurs in the main()
coroutine. The exception handler function receives a context dictionary, which contains information about the exception. In this case, the context dictionary contains the message of the exception.
Potential Applications
Error handling is an important part of any asynchronous programming system. It allows you to handle exceptions and decide what to do with them, such as logging the exception, retrying the operation, or notifying the user.
Some potential applications of error handling in the asyncio-future module include:
Logging exceptions to a file or database
Retrying operations that fail due to temporary errors
Notifying users about errors that occur in their tasks
Shutting down the event loop if a critical error occurs
Examples
1. Using asyncio.new_event_loop() and loop.run_forever()
This example creates a new event loop, runs the hello_world
coroutine until it completes, and then closes the event loop. Coroutines are a special type of function that can be paused and resumed, which makes them ideal for asynchronous programming.
2. Using loop.call_later()
This example calls the hello_after
coroutine after a delay of 2 seconds. The loop.call_later()
function schedules a callback to be called after a specified delay.
3. Using loop.create_connection() to implement an echo-client
This example creates a simple echo client using the loop.create_connection()
function. The EchoClientProtocol
class is a protocol that handles the connection and data exchange.
4. Using loop.create_connection() to connect a socket
This example demonstrates how to connect to a socket using the loop.create_connection()
function. The asyncio.open_connection()
function returns a reader and writer pair that can be used to send and receive data.
5. Using add_reader() to watch an FD for read events
This example uses the loop.add_reader()
function to watch a file descriptor for read events. When the file descriptor is ready for reading, the callback function is called.
6. Using loop.add_signal_handler()
This example uses the loop.add_signal_handler()
function to handle a signal. When the signal is received, the callback function is called.
7. Using loop.subprocess_exec()
This example uses the loop.subprocess_exec()
function to call a subprocess. The asyncio.create_subprocess_exec()
function returns a subprocess.Process
object that can be used to communicate with the subprocess.
Transports
Transports are responsible for managing the underlying network connection. They provide methods for sending and receiving data, as well as for closing the connection.
All transports implement the following methods:
close(): Close the transport.
is_closing(): Return
True
if the transport is closing or is closed.get_extra_info(): Request for information about the transport.
set_protocol(): Set a new protocol.
get_protocol(): Return the current protocol.
Transports that can receive data (TCP and Unix connections, pipes, etc). Returned from methods like :meth:loop.create_connection
, :meth:loop.create_unix_connection
, :meth:loop.connect_read_pipe
, etc:
Potential applications in real world:
Web servers: Transports are used to manage the connections between the web server and the clients.
Email servers: Transports are used to manage the connections between the email server and the clients.
File servers: Transports are used to manage the connections between the file server and the clients.
Game servers: Transports are used to manage the connections between the game server and the players.
Read Transports in Python's Asyncio-future Module
Understanding Read Transports
Read transports are used in asyncio to handle incoming data from a network connection. They provide methods to pause and resume receiving data, as well as a flag to indicate if the transport is currently receiving data.
Essential Functions
transport.is_reading()
Purpose: Checks if the transport is actively receiving data.
Usage: Use this function to determine if the transport is receiving data.
Simplified Explanation: It's like checking if a pipe is open and water is flowing through it.
transport.pause_reading()
Purpose: Pauses the receiving of data.
Usage: Use this function when you want to temporarily stop receiving data, perhaps to process what you've already received or to handle other tasks.
Simplified Explanation: It's like putting a cork in a pipe to stop the flow of water.
transport.resume_reading()
Purpose: Resumes the receiving of data after it has been paused.
Usage: Use this function to start receiving data again after it has been paused.
Simplified Explanation: It's like removing the cork from the pipe to allow water to flow again.
Real-World Example
Consider a chat application where users can send and receive messages. The client's read transport would be responsible for receiving incoming messages from the server. When a new message arrives, the client's code would process it and display it to the user.
Applications
Read transports are essential for handling incoming data in various applications, including:
Chat and messaging applications
Data streaming services
Web servers that receive requests from clients
HTTP clients that send requests to remote servers
Code Example
Here's a simple code example that demonstrates reading data using a read transport:
Write Transports
Write transports provide a way to write data to a network or other destination. They are typically used to send data over a network, but can also be used to write to a file or other storage device.
Methods
write()
The write()
method writes data to the transport. The data must be a bytes-like object, such as a bytes
object or a memoryview
. The method returns a Future
that is resolved when the data has been successfully written to the transport.
writelines()
The writelines()
method writes a list of buffers to the transport. The buffers must be bytes-like objects. The method returns a Future
that is resolved when all of the buffers have been successfully written to the transport.
can_write_eof()
The can_write_eof()
method returns True
if the transport supports sending an end-of-file (EOF) signal. This signal indicates that no more data will be sent over the transport.
write_eof()
The write_eof()
method closes the transport and sends an EOF signal. The method returns a Future
that is resolved when the EOF signal has been successfully sent.
abort()
The abort()
method closes the transport immediately. This method does not send an EOF signal. The method returns a Future
that is resolved when the transport has been successfully closed.
get_write_buffer_size()
The get_write_buffer_size()
method returns the current size of the output buffer. The output buffer is used to store data that has been written to the transport but has not yet been sent.
get_write_buffer_limits()
The get_write_buffer_limits()
method returns the high and low water marks for write flow control. The high water mark is the maximum size that the output buffer can reach before the transport starts to block writes. The low water mark is the minimum size that the output buffer can reach before the transport starts to unblock writes.
set_write_buffer_limits()
The set_write_buffer_limits()
method sets the high and low water marks for write flow control. The high water mark is the maximum size that the output buffer can reach before the transport starts to block writes. The low water mark is the minimum size that the output buffer can reach before the transport starts to unblock writes.
Real-World Applications
Write transports are used in a variety of real-world applications, including:
Sending data over a network
Writing data to a file
Writing data to a database
Writing data to a log file
Datagram Transports: Low-Level Communication with Subprocesses
In Python's asyncio library, a DatagramTransport is a special class that provides a low-level way to send and receive data over a network connection to a subprocess. It's like a postman who can only deliver messages to a specific address (the subprocess) and receive messages from that address as well.
Methods and their simplifications:
1. sendto() Method:
Explanation in detail:
Imagine you want to send a letter to your friend. You write the letter, put it in an envelope, and write your friend's address on the envelope.
Similarly, with sendto(), you write the data you want to send, wrap it in a "network envelope", and specify the address (IP address and port) of the subprocess you want to send it to.
Simplified explanation:
Send a message to the subprocess.
Code snippet:
2. abort() Method:
Explanation in detail:
Imagine your postman can't reach your friend's address because it's wrong or the house doesn't exist.
abort() does something similar. If the subprocess is not responding or there's a problem with the connection, you can call abort() to immediately close the datagram transport.
Simplified explanation:
Close the connection to the subprocess.
Code snippet:
Real-World Applications:
Remote Program Execution: Launching and communicating with subprocesses to execute commands or run programs on remote servers.
Process Monitoring: Using datagrams to send status updates or error messages from asubprocess to a main process for monitoring.
High-Performance Communication: Datagram transports can provide higher throughput and lower latency for specialized applications that require fast and efficient data transfer.
Complete Code Implementation and Example:
Here's a simplified example demonstrating how to create a datagram transport and send a message to a subprocess:
In this example, the main() coroutine launches a Python subprocess using subprocess_exec() and obtains a transport object. Then, it sends a message to the subprocess using the transport's sendto() method. Finally, the transport is closed using abort() to terminate the connection.
ERROR OCCURED
.. rubric:: Subprocess Transports .. list-table:: :widths: 50 50 :class: full-width-table
Protocols
Protocol classes can implement the following callback methods:
.. list-table:: :widths: 50 50 :class: full-width-table
Can you please simplify and explain the given content from python's asyncio-future module?
explain each topic in detail and simplified manner (simplify in very plain english like explaining to a child).
retain code snippets or provide if you have better and improved versions or examples.
give real world complete code implementations and examples for each.
provide potential applications in real world for each.
ignore version changes, changelogs, contributions, extra unnecessary content.
Streaming Protocols (TCP, Unix Sockets, Pipes)
In asyncio, "streaming protocols" are a way to handle data that is received over a network connection as a continuous stream. This is in contrast to "datagram protocols," which handle data that is received in discrete chunks.
Callbacks
Streaming protocols define two callback methods:
data_received()
: Called when some data is received from the network.eof_received()
: Called when the other end of the connection has closed the connection and no more data will be received.
Real-World Implementations
Here is a simple example of a TCP streaming protocol that echos back any data it receives:
This example creates a TCP server that listens on port 8888. When a client connects to the server, an instance of the EchoProtocol
class is created. The data_received()
method of the protocol is called whenever data is received from the client. The protocol simply echoes back the data to the client. The eof_received()
method is called when the client closes the connection.
Potential Applications
Streaming protocols are used in a wide variety of applications, including:
Web servers
Chat servers
File transfers
Streaming media
Buffered Streaming Protocols
Imagine you have a long message that you want to send over a network. You don't want to send it all at once, because that would be inefficient and might slow down the network. Instead, you want to send it in chunks, or buffers.
Buffered streaming protocols help you do this by providing a way to allocate buffers and manage the receiving of data. Here's how it works:
Callback: get_buffer()
get_buffer()
This callback is called to allocate a new buffer. It's like getting a new box to put the incoming data in.
Callback: buffer_updated()
buffer_updated()
This callback is called when the buffer has been updated with the received data. It's like the box is now full and you can process the data inside it.
Callback: eof_received()
eof_received()
This callback is called when an EOF (end of file) is received. It's like getting a signal that the sender has finished sending data and there's nothing left to receive.
Here's a simple example of how you might use a buffered streaming protocol:
This code creates an echo server that receives data from clients and sends it back. It uses a buffered streaming protocol to handle the data in chunks. The data_received()
method allocates a new buffer when needed, and the buffer_updated()
method processes the data in the buffer. The eof_received()
method is called when the client closes the connection.
Potential Applications
Buffered streaming protocols are useful in any situation where you need to send or receive data in chunks. Here are a few potential applications:
Streaming media: Sending and receiving audio or video data.
File transfer: Sending and receiving large files over a network.
Data logging: Collecting and storing data in chunks.
Distributed systems: Communicating between multiple processes or machines.
Datagram Protocols
Datagram protocols are used to send and receive packets (datagrams) over a network. In asyncio, there are two types of datagram protocols:
UDP protocols: UDP is a connectionless protocol that sends datagrams directly to remote hosts without establishing a connection. It's often used for applications that don't require guaranteed delivery or ordering of messages, such as voice and video streaming.
Unix datagram protocols: Unix datagram sockets are used to send and receive datagrams within the same operating system. They're often used for inter-process communication or networking within a single host.
Callback methods
Both UDP and Unix datagram protocols have two callback methods:
datagram_received(): This method is called when a datagram is received. It takes the datagram as an argument and should process and respond to it.
error_received(): This method is called when a previous send or receive operation raises an OSError. It takes the exception as an argument and should handle the error.
Real-world example
A simple example of a UDP datagram protocol is a chat server. The server creates a UDP socket and listens for incoming datagrams from clients. When a datagram is received, the server processes it by checking the sender's address and port and the message content. It then sends a response datagram back to the client.
Here is a simplified Python implementation:
This server listens on port 8080 and prints any incoming datagrams to the console. It then sends a response datagram back to the client. You can test the server by sending UDP datagrams to it using a tool like netcat:
Potential applications
Datagram protocols are used in a variety of applications, including:
Voice and video streaming: UDP is often used for streaming media because it can handle variable-bitrate traffic without introducing noticeable delays or jitter.
Online gaming: UDP is also popular for online gaming because it provides low latency and allows for fast-paced gameplay.
Network monitoring: UDP can be used to send and receive monitoring packets to track network performance and identify problems.
Inter-process communication: Unix datagram sockets are often used for inter-process communication within the same host. This is useful for applications that need to communicate with each other without using shared memory or other IPC mechanisms.
Subprocess Protocols
Subprocess protocols handle the communication with a child process, such as reading data from its stdout and stderr pipes and handling its exit.
pipe_data_received: This method is called when the child process sends data to its stdout or stderr pipe. The data is passed as a
bytes
object.Example:
pipe_connection_lost: This method is called when the connection to one of the pipes communicating with the child process is lost.
Example:
process_exited: This method is called when the child process has exited. The exit code of the process is passed as an integer.
Example:
Event Loop Policies
Event loop policies allow you to customize the behavior of the event loop. For example, you can:
Change the default event loop factory.
Set a global policy for creating new event loops.
Install custom policies for specific types of event loops.
Here is an example of how to install a custom policy for the default event loop factory:
Accessing Policies
get_event_loop_policy
Returns the current process-wide policy. This can be used to check which policy is currently in use or to change it.
set_event_loop_policy
Sets a new process-wide policy. This can be used to change the behavior of the asyncio event loop.
AbstractEventLoopPolicy
Base class for policy objects. This class defines the interface that all policy objects must implement.
Real World Applications
Customizing the event loop: Policies can be used to customize the behavior of the asyncio event loop. For example, you could create a policy that uses a different thread pool or that runs specific callbacks at a higher priority.
Testing: Policies can be used to test asyncio code in a controlled environment. For example, you could create a policy that simulates a slow network connection or that throws errors.