#include <vector>#include <memory_resource>intmain(){// Create a memory resourcestd::pmr::memory_resource* mr =std::pmr::get_default_resource();// Allocate a vector using the memory resourcestd::vector<int,std::pmr::polymorphic_allocator<int>>vec(mr);// Push back elements to the vectorvec.push_back(1);vec.push_back(2);vec.push_back(3);// Print the vectorfor(int i : vec){std::cout << i <<"";}return0;}
2. Allocating Memory for a String
3. Allocating Memory for a Class
4. Allocating Memory for an Array
5. Allocating Memory for a Custom Allocator
6. Allocating Memory for a PMR Vector
7. Allocating Memory for a PMR String
8. Allocating Memory for a PMR Class
9. Allocating Memory for a PMR Array
10. Allocating Memory for a PMR Custom Allocator
11. Using a Memory Resource for a Custom Memory Pool
12. Using a Memory Resource for Thread-Safe Memory Allocation
13. Using a Memory Resource for Heap Monitoring
14. Using a Memory Resource for Memory Limit Checking
15. Using a Memory Resource for Resource Acquisition Is Initialization (RAII)
16. Using a Memory Resource for Custom Memory Management
#include <string>
#include <memory_resource>
int main() {
// Create a memory resource
std::pmr::memory_resource* mr = std::pmr::get_default_resource();
// Allocate a string using the memory resource
std::string str(mr);
// Append characters to the string
str.append("Hello");
str.append(" World");
// Print the string
std::cout << str << std::endl;
return 0;
}
#include <memory>
#include <memory_resource>
class MyClass {
public:
MyClass() { std::cout << "MyClass constructor called" << std::endl; }
~MyClass() { std::cout << "MyClass destructor called" << std::endl; }
};
int main() {
// Create a memory resource
std::pmr::memory_resource* mr = std::pmr::get_default_resource();
// Allocate a class using the memory resource
auto ptr = std::pmr::allocate<MyClass>(mr);
// Access the class
ptr->method();
// Deallocate the class
std::pmr::deallocate(ptr, sizeof(MyClass), mr);
return 0;
}
#include <memory_resource>
int main() {
// Create a memory resource
std::pmr::memory_resource* mr = std::pmr::get_default_resource();
// Allocate an array using the memory resource
int* arr = static_cast<int*>(std::pmr::allocate(mr, sizeof(int) * 10));
// Access the array
arr[0] = 1;
arr[1] = 2;
arr[2] = 3;
// Deallocate the array
std::pmr::deallocate(arr, sizeof(int) * 10, mr);
return 0;
}
#include <memory_resource>
class MyAllocator : public std::pmr::memory_resource {
public:
void* allocate(size_t size, size_t alignment) override {
// Implement your own allocation logic here
return nullptr;
}
void deallocate(void* ptr, size_t size, size_t alignment) override {
// Implement your own deallocation logic here
return;
}
};
int main() {
// Create a custom allocator
MyAllocator allocator;
// Allocate memory using the custom allocator
void* ptr = allocator.allocate(1024, 64);
// Deallocate memory using the custom allocator
allocator.deallocate(ptr, 1024, 64);
return 0;
}
#include <vector>
#include <memory_resource>
int main() {
// Create a PMR vector
std::pmr::vector<int> vec(std::pmr::get_default_resource());
// Push back elements to the vector
vec.push_back(1);
vec.push_back(2);
vec.push_back(3);
// Print the vector
for (int i : vec) {
std::cout << i << " ";
}
return 0;
}
#include <string>
#include <memory_resource>
int main() {
// Create a PMR string
std::pmr::string str(std::pmr::get_default_resource());
// Append characters to the string
str.append("Hello");
str.append(" World");
// Print the string
std::cout << str << std::endl;
return 0;
}
#include <memory>
#include <memory_resource>
class MyClass {
public:
MyClass() { std::cout << "MyClass constructor called" << std::endl; }
~MyClass() { std::cout << "MyClass destructor called" << std::endl; }
};
int main() {
// Create a PMR class
auto ptr = std::pmr::allocate<MyClass>(std::pmr::get_default_resource());
// Access the class
ptr->method();
// Deallocate the class
std::pmr::deallocate(ptr, sizeof(MyClass), std::pmr::get_default_resource());
return 0;
}
#include <memory_resource>
int main() {
// Allocate an array using a PMR allocator
int* arr = static_cast<int*>(std::pmr::allocate(std::pmr::get_default_resource(), sizeof(int) * 10));
// Access the array
arr[0] = 1;
arr[1] = 2;
arr[2] = 3;
// Deallocate the array
std::pmr::deallocate(arr, sizeof(int) * 10, std::pmr::get_default_resource());
return 0;
}
#include <memory_resource>
class MyAllocator : public std::pmr::memory_resource {
public:
void* allocate(size_t size, size_t alignment) override {
// Implement your own allocation logic here
return nullptr;
}
void deallocate(void* ptr, size_t size, size_t alignment) override {
// Implement your own deallocation logic here
return;
}
};
int main() {
// Create a PMR custom allocator
std::pmr::memory_resource* mr = new MyAllocator();
// Allocate memory using the PMR custom allocator
void* ptr = mr->allocate(1024, 64);
// Deallocate memory using the PMR custom allocator
mr->deallocate(ptr, 1024, 64);
return 0;
}
#include <memory_resource>
class MyMemoryPool : public std::pmr::memory_resource {
public:
// Allocate a block of memory from the pool
void* allocate(size_t size, size_t alignment) override {
// Implement pool allocation logic here
return nullptr;
}
// Deallocate a block of memory from the pool
void deallocate(void* ptr, size_t size, size_t alignment) override {
// Implement pool deallocation logic here
return;
}
};
int main() {
// Create a custom memory pool
MyMemoryPool pool;
// Allocate memory using the memory pool
void* ptr = pool.allocate(1024, 64);
// Deallocate memory using the memory pool
pool.deallocate(ptr, 1024, 64);
return 0;
}
#include <memory_resource>
#include <thread>
std::pmr::memory_resource* mr = std::pmr::get_default_resource();
void threadFunction() {
// Allocate memory using the memory resource in a thread-safe manner
void* ptr = mr->allocate(1024, 64);
// Deallocate memory using the memory resource in a thread-safe manner
mr->deallocate(ptr, 1024, 64);
}
int main() {
// Create multiple threads that allocate and deallocate memory using the memory resource
std::vector<std::thread> threads;
for (int i = 0; i < 10; i++) {
threads.push_back(std::thread(threadFunction));
}
for (auto& thread : threads) {
thread.join();
}
return 0;
}
#include <memory_resource>
#include <iostream>
class LoggingMemoryResource : public std::pmr::memory_resource {
public:
// Called when memory is allocated
void* allocate(size_t size, size_t alignment) override {
std::cout << "Allocated " << size << " bytes at " << (void*)ptr << std::endl;
return ptr;
}
// Called when memory is deallocated
void deallocate(void* ptr, size_t size, size_t alignment) override {
std::cout << "Deallocated " << size << " bytes at " << ptr << std::endl;
return;
}
};
int main() {
// Create a logging memory resource
LoggingMemoryResource mr;
// Allocate memory using the logging memory resource
void* ptr = mr.allocate(1024, 64);
// Deallocate memory using the logging memory resource
mr.deallocate(ptr, 1024, 64);
return 0;
}
#include <memory_resource>
class LimitCheckingMemoryResource : public std::pmr::memory_resource {
public:
// Allocate memory and check if it exceeds the limit
void* allocate(size_t size, size_t alignment) override {
if ((_allocated + size) > _limit) {
throw std::bad_alloc();
}
_allocated += size;
return ptr;
}
private:
size_t _allocated = 0;
size_t _limit = 1024 * 1024; // 1MB limit
};
int main() {
// Create a limit checking memory resource
LimitCheckingMemoryResource mr;
// Try to allocate memory that exceeds the limit
try {
void* ptr = mr.allocate(1024 * 1024 + 1, 64);
} catch (std::bad_alloc& e) {
std::cout << "Allocation failed: " << e.what() << std::endl;
}
return 0;
}
#include <memory_resource>
class MyResource {
public:
MyResource(std::pmr::memory_resource* mr) : _ptr(mr->allocate(1024, 64)) {}
~MyResource() { std::pmr::deallocate(_ptr, 1024, 64); }
private:
void* _ptr;
};
int main() {
// Create a memory resource
std::pmr::memory_resource* mr = std::pmr::get_default_resource();
{
// Create a MyResource object that will be automatically deallocated when it goes out of scope
MyResource resource(mr);
}
return 0;
}
#include <memory_resource>
#include <vector>
class MyMemoryManager : public std::pmr::memory_resource {
public:
// Allocate memory and store it in a custom data structure
void* allocate(size_t size, size_t alignment) override {
void* ptr = malloc(size);
_allocated.push_back(ptr);
return ptr;
}
// Deallocate memory from the custom data structure
void deallocate(void* ptr, size_t size, size_t alignment) override {
for (auto it = _allocated.begin(); it != _allocated.end(); it++) {
if (*it == ptr) {
_allocated.erase(it);
break;
}
}
free(ptr);
}
private:
std::vector<void*> _allocated;