syncstream


1. Synchronizing Logs from Multiple Systems

struct LogEntry {
  time_t timestamp;
  int system_id;
  std::string message;
};

// Create a syncstream and add it to all loggers
syncstream::SyncStream<LogEntry> syncStream;
logger.add_syncstream(&syncStream);

// Add each log entry to the syncstream
for (LogEntry& entry : logEntries) {
  syncStream.async_write(entry);
}

2. Synchronizing In-Memory Caches

struct CacheEntry {
  std::string key;
  std::string value;
};

// Create a syncstream and add it to all caches
syncstream::SyncStream<CacheEntry> syncStream;
cache.add_syncstream(&syncStream);

// Add each cache entry to the syncstream
for (CacheEntry& entry : cacheEntries) {
  syncStream.async_write(entry);
}

3. Synchronizing Database Changes

4. Synchronizing Message Queues

5. Synchronizing File Changes

6. Synchronizing Object State

7. Synchronizing Configuration Changes

8. Synchronizing User Activity

9. Synchronizing Device Status

10. Synchronizing Network Traffic

11. Synchronizing Financial Transactions

12. Synchronizing Healthcare Data

13. Synchronizing Gaming State

14. Synchronizing Research Data